Select a rifle, then a scope, then add other range affecting attachments/perks etc. Not everything is ranged yet. Click Feedback to make rifle/scope/attachment requests in our Youtube comments. And please let us know if you want to help range rifles.
Once you've selected your rifle, click the "dog tags" for detailed damage intel, and more, on your rifle.
Range In Breakpoint
The reason you don't see the bipod or bipod foregrip combo or the grip pod listed anywhere on this site is because contrary to what it says in game, the 'pod' attachments do not add range. Use them for their other benefits but don't expect them to make your bullets go further. Changing barrels also does not affect bullet drop in Breakpoint contrary to what it claims. Nor do mk1, mk2, mk3 upgrades despite claiming to add range. The only things that actually affect range in Breakpoint are: the MAWL-DA, the Range Finder, the Ballistic Advantage Perk, and +10, +20, +30 range on leveled weapons in gear score mode.
Damage In Breakpoint
Unalerted Sentinel personnel have 39hp. Alerted Sentinel personnel have 100hp. So a rifle that does 39 damage such as the MK17 Scout when unsuppressed will one-shot an unalerted Sentinel Breacher/Commander/Drone Operator/Radio Operator/Rifleman/Sniper center mass. Once they're alerted you need more rounds to exceed their increased 100hp so 39 damage times 3 rounds will exceed 100hp.
Wolves always have 130hp. With the MK17 Scout 4 rounds at 39 damage is required to exceed a Wolf's 130hp.
Damage per round, rounds down when the 20% suppressor reduction is applied so 39 minus 20% damage becomes 31 damage, not 31.2. Be advised that there are a few weapons that have incorrect damage stats. In most cases these discrepancies appear to be unintended suppressor debuffs mostly occurring in the heavier handguns that can't even have suppressors(see Handguns button on the Damage File sheet). The only non handgun damage reduction I've encountered thus far is the underbarrel shotgun which claims 102 damage but fails to kill alerted Sentinel personnel at 100hp with one round center mass. There are a few DMR's that do not appear to suffer the 20% suppressor damage reduction with suppressors on. They are noted in the compendium. Finally, there are some hanguns that do +5 more damage than indicated(see Handguns button on the Damage File sheet for any rifle) and there are some hidden momentum-type damage bonuses applied to certain ASR's and DMR's after a kill. These rifles are also noted in the compendium on their Damage File sheets.
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Select a rifle, then a scope, then add other range affecting attachments/perks etc. Not everything is ranged yet. Click Feedback to make rifle/scope/attachment requests in our Youtube comments. And please let us know if you want to help range rifles.
Range In Wildlands
Changing barrels, the Range Finder and zooming in or out on scopes like the TARS101 affect bullet drop in Wildlands.
Copy and paste the black box below into our Youtube comments and we'll add your work to the compendium!
'':[],
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BONUS DAMAGE RIFLES
- SOME RIFLES RECEIVE 'HIDDEN' BONUS DAMAGE AFTER A KILL. YOU CAN OBSERVE THIS DAMAGE BONUS IN THE LOADOUT MENU IF YOU PAUSE TO LOADOUT MENU AFTER A KILL. YOU'LL SEE THAT THE DAMAGE NUMBER FOR YOUR RIFLE IS 5 OR 10 POINTS HIGHER THAN NORMAL. FOR EXAMPLE, THE MDR NORMALLY HAS 37 DAMAGE BUT AFTER A KILL IT HAS 42 DAMAGE TEMPORARILY. BONUS DAMAGE SEEMS TO LAST FOR 10 seconds AFTER A KILL OR UNTIL YOU PAUSE TO MENU(YOU'LL SEE IT IN MENU, BUT IT RESETS TO NORMAL WHEN YOU UNPAUSE). EQUIPPING/REMOVING YOUR SUPPRESSOR OR SWITCHING WEAPONS ALSO RESETS THE DAMAGE.
416 SCOUT:+10
553 SCOUT:+10
553 SCOUT SENTINEL:+10
805 BREN:+5
AC-AR:+5
AK12:+5
AK47:+5
AK47 ASSAULT:+5
AK47 SHORTY:+5
AK74 SCOUT:+10
AUG SCOUT:+10
FAL:+5
G28:+10
G28 SCOUT:+10
G28 SCOUT WOLVES:+10
G28 WILDERNESS:+10
G36C SCOUT:+10
M110:+10
MDR:+5
MK14:+10
MK14 ASSAULT:+10
MK14 ASSAULT BROWN:+10
MK17 SCOUT:+10
OTS-03:+10
RESISTANCE ASR SHORTY:+5
SCORPIO SCOUT:+10
SCORPIO SCOUT QUIET:+10
SR-3M:+5
SR-3M SCOUT:+10
SR-3M TACTICAL:+5
SVD-63:+10
SVD-63 PATCHWORK:+10
TAVOR SCOUT:+10
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- Be mindful of burst fire. Some rifles actually fire 2 rounds instead of 3 when set to burst fire mode. This could mean more trigger pulls than you assume.
ROUNDS TO KILL WOLVES SUPPRESSED
TIME TO KILL
ZASTAVA M93: 1 ≈ 0.000
TAC50 BROWN: 1 ≈ 0.000
TAC50: 1 ≈ 0.000
M82 CERBERUS: 1 ≈ 0.000
M82: 1 ≈ 0.000
HTI SURVIVAL: 1 ≈ 0.000
HTI: 1 ≈ 0.000
M590A1: 1 ≈ 0.000
M590A1 SURVIVAL: 1 ≈ 0.000
SCORPIO SCOUT QUIET: 2 ≈ 0.545
SCORPIO SCOUT: 2 ≈ 0.545
FRF2: 2 ≈ 0.857
VSK-50: 2 ≈ 1.333
SR-1: 2 ≈ 1.538
SCORPIO: 2 ≈ 1.429
RECON-A1: 2 ≈ 1.304
PALADIN 9 SNR SURVIVAL: 2 ≈ 1.463
PALADIN 9 SNR: 2 ≈ 1.395
MSR: 2 ≈ 1.395
L115A3: 2 ≈ 1.333
BOSG12: 2 ≈ 0.273
M4: 2 ≈ 0.143
M4 ASSAULT: 2 ≈ 0.143
M4 SHORTY: 2 ≈ 0.143
RU12SG: 2 ≈ 0.200
RU12SG ASSAULT: 2 ≈ 0.200
SASG12: 2 ≈ 0.200
SILVERBACK'S KSG12: 2 ≈ 0.462
MK14 ASSAULT BROWN: 3 ≈ 0.166
MK14 ASSAULT: 3 ≈ 0.166
SVD-63: 3 ≈ 1.333
OTS-03: 3 ≈ 0.800
MK14 TERMINATION: 3 ≈ 0.750
MK17 ASSAULT: 4 ≈ 0.327
MK14: 4 ≈ 0.248
M110: 4 ≈ 0.450
G28 WILDERNESS: 4 ≈ 0.450
G28 SCOUT WOLVES: 4 > 0.450
G28 SCOUT: 4 > 0.450
G28: 4 ≈ 0.450
SR-3M SCOUT: 5 > 0.267
SILVER STAKE: 5 ≈ 0.533
SILVER STAKE TACTICAL: 5 > 0.533
MK17: 5 ≈ 0.436
MK17 SHORTY: 5 ≈ 0.436
MK17 SHORTY GARGOYLE: 5 ≈ 0.436
MDR: 5 ≈ 0.369
AUG ASSAULT: 5 ≈ 0.353
ARX200: 5 ≈ 0.353
AK47 ASSAULT: 5 ≈ 0.400
MK17 SCOUT: 5 > 0.436
AUG SCOUT: 5 > 0.353
AK74 SCOUT: 5 > 0.369
553 SCOUT SENTINEL: 5 > 0.343
553 SCOUT: 5 > 0.343
416 SCOUT: 5 > 0.343
SR-3M TACTICAL: 6 ≈ 0.333
SR-3M: 6 ≈ 0.333
SC-40K: 6 ≈ 0.353
SC-20K: 6 ≈ 0.353
M4A1 ASSAULT: 6 ≈ 0.316
L85-C: 6 ≈ 0.492
KOBLIN: 6 ≈ 0.375
K1A: 6 ≈ 0.375
FAL: 6 ≈ 0.375
AUG: 6 ≈ 0.441
AK74 ASSAULT: 6 ≈ 0.462
AK74 ASSAULT SURVIVAL: 6 ≈ 0.462
AK47: 6 ≈ 0.500
AK47 SHORTY: 6 ≈ 0.500
ACR ASSAULT: 6 ≈ 0.429
AC-AR: 6 ≈ 0.400
416 ASSAULT SPECIAL: 6 ≈ 0.429
TAVOR SCOUT: 6 > 0.462
M4A1 SCOUT: 6 > 0.316
G36C SCOUT: 6 > 0.400
P90: 6 ≈ 0.333
FLYCATCHER'S P90: 6 ≈ 0.333
MP5: 6 ≈ 0.375
HONEY BADGER: 6 ≈ 0.375
HONEY BADGER BROWN: 6 ≈ 0.375
BULLPUP PDR: 6 ≈ 0.375
SN-9MM: 6 ≈ 0.429
UMP: 6 ≈ 0.500
UMP CQC: 6 ≈ 0.500
VHSD2: 7 ≈ 0.480
TAVOR ASSAULT: 7 ≈ 0.554
M4A1: 7 ≈ 0.379
M4A1 TACTICAL: 7 > 0.379
M4A1 CQC: 7 ≈ 0.379
G2: 7 ≈ 0.367
AR-18: 7 ≈ 0.554
AK74: 7 ≈ 0.554
ACR: 7 ≈ 0.514
A2: 7 ≈ 0.500
A2 SHORTY: 7 ≈ 0.500
805 BREN: 7 ≈ 0.474
553: 7 ≈ 0.514
416 SHORTY: 7 ≈ 0.514
416: 7 ≈ 0.514
4-AC: 7 ≈ 0.419
VECTOR: 7 ≈ 0.300
VECTOR SHORTY: 7 ≈ 0.300
TAVOR: 8 ≈ 0.646
MK18: 8 ≈ 0.525
G36C: 8 ≈ 0.560
AK12: 8 ≈ 0.494
516: 8 ≈ 0.525
516 SHORTY: 8 ≈ 0.525
SCORPION EVO3: 8 ≈ 0.365
SCORPION EVO3 TACTICAL: 8 > 0.365
SCORPION EVO3 CQC: 8 ≈ 0.365
MP7: 8 ≈ 0.442
ECHELON SMG: 8 ≈ 0.442
MPX: 8 ≈ 0.494
MPX TACTICAL: 8 > 0.494
UZI 9MM: 8 ≈ 0.560
ROUNDS TO KILL WOLVES LOUD
TIME TO KILL
ZASTAVA M93: 1 ≈ 0.000
VSK-50: 1 ≈ 0.000
TAC50 BROWN: 1 ≈ 0.000
TAC50: 1 ≈ 0.000
SR-1: 1 ≈ 0.000
SCORPIO: 1 ≈ 0.000
RECON-A1: 1 ≈ 0.000
PALADIN 9 SNR SURVIVAL: 1 ≈ 0.000
PALADIN 9 SNR: 1 ≈ 0.000
MSR: 1 ≈ 0.000
M82 CERBERUS: 1 ≈ 0.000
M82: 1 ≈ 0.000
L115A3: 1 ≈ 0.000
HTI SURVIVAL: 1 ≈ 0.000
HTI: 1 ≈ 0.000
M4: 1 ≈ 0.000
M4 ASSAULT: 1 ≈ 0.000
M4 SHORTY: 1 ≈ 0.000
M590A1: 1 ≈ 0.000
M590A1 SURVIVAL: 1 ≈ 0.000
SCORPIO SCOUT QUIET: 2 ≈ 0.545
SCORPIO SCOUT: 2 ≈ 0.545
FRF2: 2 ≈ 0.857
ACS12: 2 ≈ 0.200
BOSG12: 2 ≈ 0.273
KSG12: 2 ≈ 0.462
RU12SG: 2 ≈ 0.200
RU12SG ASSAULT: 2 ≈ 0.200
SASG12: 2 ≈ 0.200
SILVERBACK'S KSG12: 2 ≈ 0.462
SPAS-12: 2 ≈ 0.200
UNDERBARREL SHOTGUN: 2 ≈ 0.500
MK14 ASSAULT BROWN: 3 ≈ 0.166
MK14 ASSAULT: 3 ≈ 0.166
MK14: 3 ≈ 0.166
M110: 3 ≈ 0.300
G28 WILDERNESS: 3 ≈ 0.300
G28 SCOUT WOLVES: 3 ≈ 0.300
G28 SCOUT: 3 ≈ 0.300
G28: 3 ≈ 0.300
SVD-63 PATCHWORK: 3 ≈ 1.333
SVD-63: 3 ≈ 1.333
OTS-03: 3 ≈ 0.800
MK14 TERMINATION: 3 ≈ 0.750
SILVER STAKE: 4 ≈ 0.400
SILVER STAKE TACTICAL: 4 > 0.400
MK17: 4 ≈ 0.327
MK17 SHORTY: 4 ≈ 0.327
MK17 SHORTY GARGOYLE: 4 ≈ 0.327
MK17 ASSAULT: 4 ≈ 0.327
MDR: 4 ≈ 0.277
AUG ASSAULT: 4 ≈ 0.265
ARX200: 4 ≈ 0.265
AK47 ASSAULT: 4 ≈ 0.300
MK17 SCOUT: 4 > 0.327
AUG SCOUT: 4 > 0.265
AK74 SCOUT: 4 > 0.277
553 SCOUT SENTINEL: 4 > 0.257
553 SCOUT: 4 > 0.257
416 SCOUT: 4 > 0.257
T95: 4 ≈ 0.277
STONER COMPACT: 4 ≈ 0.240
STONER: 4 ≈ 0.240
MK48 SAW: 4 ≈ 0.254
MK48 COMPACT: 4 ≈ 0.254
MK48: 4 ≈ 0.254
MG121: 4 ≈ 0.281
L86A1: 4 ≈ 0.295
CTMMG BAAL: 4 ≈ 0.250
CTMMG: 4 ≈ 0.300
6P41: 4 ≈ 0.277
VHSD2: 5 ≈ 0.320
TAVOR ASSAULT: 5 ≈ 0.369
SR-3M: 5 ≈ 0.267
SC-40K: 5 ≈ 0.282
SC-20K: 5 ≈ 0.282
RESISTANCE ASR SHORTY: 5 ≈ 0.316
M4A1: 5 ≈ 0.253
M4A1 CQC: 5 ≈ 0.253
M4A1 ASSAULT: 5 ≈ 0.253
L85-C: 5 ≈ 0.393
KOBLIN: 5 ≈ 0.300
K1A: 5 ≈ 0.300
G2: 5 ≈ 0.245
FAL: 5 ≈ 0.300
AUG: 5 ≈ 0.353
AR-18: 5 ≈ 0.369
AK74: 5 ≈ 0.369
AK74 ASSAULT: 5 ≈ 0.369
AK74 ASSAULT SURVIVAL: 5 ≈ 0.369
AK47: 5 ≈ 0.400
AK47 SHORTY: 5 ≈ 0.400
ACR: 5 ≈ 0.343
ACR ASSAULT: 5 ≈ 0.343
AC-AR: 5 ≈ 0.320
A2: 5 ≈ 0.333
A2 SHORTY: 5 ≈ 0.333
805 BREN: 5 ≈ 0.316
553: 5 ≈ 0.343
416 ASSAULT SPECIAL: 5 ≈ 0.343
416 SHORTY: 5 ≈ 0.343
416: 5 ≈ 0.343
4-AC: 5 ≈ 0.279
TAVOR SCOUT: 5 > 0.369
M4A1 SCOUT: 5 > 0.253
G36C SCOUT: 5 > 0.320
P90: 5 ≈ 0.267
FLYCATCHER'S P90: 5 ≈ 0.267
MP5: 5 ≈ 0.300
HONEY BADGER: 5 ≈ 0.300
HONEY BADGER BROWN: 5 ≈ 0.300
BULLPUP PDR: 5 ≈ 0.300
SN-9MM: 5 ≈ 0.343
UMP: 5 ≈ 0.400
TAVOR: 6 ≈ 0.462
MK18: 6 ≈ 0.375
G36C: 6 ≈ 0.400
AK12: 6 ≈ 0.353
516: 6 ≈ 0.375
516 SHORTY: 6 ≈ 0.375
VECTOR: 6 ≈ 0.250
SCORPION EVO3: 6 ≈ 0.261
SCORPION EVO3 CQC: 6 ≈ 0.261
MP7: 6 ≈ 0.316
ECHELON SMG: 6 ≈ 0.316
MPX: 6 ≈ 0.353
UZI 9MM: 6 ≈ 0.400
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- Time to kill values are somewhat helpful for comparison between rifles here but are only approximate (≈) as they don't account for possible differences in bullet travel time.
- Burst fire rifles that lack full auto may have Time To Kill values that are actually longer due to added time between trigger pulls. Watch for more than 3 rounds to kill on "Scout" or "Tactical" rifles and remember that burst mode on a few rifles is actually 2 rounds not 3.